Case Studies

Our high-fidelity facial animation has been seen across film, TV, video games and immersive media, including Call of DutyHellbladeSpider-ManKiss Me First, and many more.

The Game Awards: Apex Legends

Interview with David Lawson and Lisha Tan, Co-Directors on Respawn Entertainment’s ‘Live from Mirage’s Holo-Day Bash | The Game Awards’ and Tawfeeq Martin, Technical Innovations Manager.

View Case Study

The Dark Pictures Anthology: Man of Medan

Building tension and terror in Supermassive Games' ambitious horror anthology series, with Cubic Motion's exacting facial capture and animation.

View Case Study

League of Legends Pro League

Thanks to Cubic Motion's intricate facial capture and animation technology, League of Legends fans saw Akali dance, talk, and react like never before.

View Case Study

Marvel’s Spider-Man

Incredibly lifelike facial animation helped elevate the moment-to-moment action in Marvel’s Spider-Man and really sold the cinematic sequences.

View Case Study

Westworld Awakening

Step into the park and bring yourself online. Cubic Motion is proud to have worked on HBO and Survios' new virtual reality experience, Westworld Awakening.

View Case Study

Blood and Truth

Sony London Studio’s new PSVR game, Blood and Truth, breathes new life into virtual reality by putting story and characters at the heart of development.

View Case Study

Anthem

Cubic Motion is proud to have worked with Bioware to create facial animation for their latest title, Anthem.

View Case Study

Sheik Zayed

The ability to create absolutely lifelike digital humans also unlocks the potential to bring back deceased public figures with staggering detail and clarity. Whether a departed leader or celebrity, it can be comforting and truly powerful to see a beloved person revived in a respectful, realistic manner.

View Case Study

God of War

Elevating emotion in Sony's acclaimed PlayStation 4 smash, God of War

View Case Study

Siren

How Cubic Motion is achieving new levels of photorealism with digital humans like Siren

View Case Study

Metro Exodus

Beneath the surface: Inside Cubic Motion's facial animation for Metro Exodus

View Case Study

Call of Duty: WWII

Delivering a moving experience with the facial animation of Call of Duty: WWII

View Case Study

Kiss Me First

Delivering the facial animation for the highly anticipated sci-fi series from Channel 4

View Case Study

Horizon Zero Dawn

Providing several hours of high-quality facial performance data for Horizon Zero Dawn's cinematics

View Case Study

Hidden Agenda

Managing high volumes of cinematic acting performances in Supermassive Games 2017 thriller

View Case Study

Clients